RCT 2: Gravity Gardens Completed.

Timber-Rider's avatar

I have been developing my Gravity Gardens park for a couple weeks, and just completed it. I think it's probably one of the toughest to complete, as the park value goes up and down like a yo-yo for no apparent reason. I had a park Value of $487,000 at one time. Did nothing to the park, and the value dropped to $432,000. In a very short time. Here are some stats.

37 coasters. Company value $537,141.00....Park value $537,364.00...total admission: $1,293,598.00

4818 guest in park, cash on hand $12,118.00...total park guests. 28,468. which averages to $45.00 per guest. Though my last gate admission was $50.00

The hardest part about Gravity Gardens, is all the paths that need to be created, and handy men needed to keep cleaning them. It seems, even if you give the handy men in Gravity gardens a 6 square work area, they still can't seem to keep it clean. I have 47 handymen in the park, and was spending over $4,000 a month on employees.

The trick to Gravity gardens is to nip the paths at the bud at the get go. Break off areas that you are not going to use, until you are ready to build in those areas. Otherwise guests will wonder your entire park, and leave their garbage all over the place. I have learned that trash barrels are useless, because the guests don't use them, and the Handy men don't change them. Your park rating goes down, and guests don't stay long, and you lose big money at the get go hiring staff to clean all those paths. I also removed the entrances to the fountain paths, because guests go in there and get lost. Removing all those paths, also gains you money to build rides.

Another thing that works well to gain cash to build, is wait until you have about 3,000 guests in your park, then close all the rides, and leave only shops that make money open, and charge for restrooms. Guests will get upset, and leave in droves. Wait until those 3,000 guest have dropped down to under 1,000. Re-open all the rides, and anything else you closed. Put the restrooms back to free, and start advertising your park. Guests will return, and with so many guests gone, there is also less litter to clean, so you park will be cleaner too. Also and easy way to make quick ride cash.

I made almost $35,000 on the guests that returned.

Last edited by Timber-Rider,

I didn't do it! I swear!!

LostKause's avatar

Timber-Rider said:

Another thing that works well to gain cash to build, is wait until you have about 3,000 guests in your park, then close all the rides, and leave only shops that make money open...

Sounds like my last two visits to Hersheypark. lol


Timber-Rider's avatar

And, my last visit to Cedar Point! Only there were a hell of a lot more than 3,ooo people! more like 60,000.

Anyways. At last check, my park now has 39 coasters, 5,077 guest, and 156 attractions. With over $111,000.00 in spending cash, and loan has long been repaid. I have 3 hyper coasters, the longest being Raging Bull, with a drop of 197 feet, 19 drops, and 7, 389 feet long.

I also have 8 wooden coasters, 2 of them over 6,000 feet long. One originally had a 177 foot drop into a tunnel, with 22 drops, 7, 649 feet long, but it was over 10.57 in intensity. I had to lower the lift to a drop of 147 feet, and take out a few turning drops, down to 19. But it is still 7,389 feet long, with an excitement rating of 10.12, and intensity dropped down to 9.19.

In this park I also have a terrain suspended coaster with multiple tunnels, that has 2 lifts, and is over 6,000 feet long. The excitement rating is 7.89, with intensity at 8.10, and puke rating is at 9.89. The highest of any ride in my park. Though it is very high on the like list with 97 guests liking it. Though it was hovering around 25 before I made the lift higher.

I also have 3 inverted coasters, two floorless, two stand up, and 3 impulse coasters. Tried to do a ride similar to top thirll dragster, but the guest don't like it, and usually only has a rating of 3.

Last edited by Timber-Rider,

I didn't do it! I swear!!

Tommytheduck's avatar

That sounds sweet! I do not have the patience for this type of long game. I own it, but never play it. I don't suppose there's any way I could ever "visit" your park on line?

(I really know nothing about the game)

Timber-Rider's avatar

I took a couple screenshots, but don't know how to get the images out of the game to post them. On another note, I just added 2 more coasters to bring the total to 41. Another inverted coaster with 6 inversions, and a suspended terrain coaster, with multiple tunnels, 10 drops, and 7,389 feet long, with an underground twisting finale. The biggest surprise, it's in the top ten rides in popularity. Usually suspended coasters, bobsleds, and vekoma style inverted coasters are the least popular rides. I learned not to build Those inverted coasters, even less popular is the non B&M stand up.

Last edited by Timber-Rider,

I didn't do it! I swear!!

LostKause's avatar

I assume you are using Windows XP, for some reason. Here is a link telling you how to take a screen shot. If you are using a different OS, you can use Google or Bing to search for how to take a screen shot using the OS you are using.


Timber-Rider's avatar

I have windows 7


I didn't do it! I swear!!

LostKause's avatar

Googled and found the answer in less than 30 seconds... You're welcome.

My mac has an easy shortcut too. I was kind of surprised that Windows has such an easy way to take screenshots.

Last edited by LostKause,

After seeing this Thread I opened up RCT2 to see which part of that game it is.

I have tried that park in the past and it is not easy I bet !

Currently I am still trying to play all RCT1 levels (addons too), but perhaps I will try this RCT2 challenge in the freetime I have

with those kind of statistics I can only hope that your 5,000 guests have the time to get on a coaster (sarcastic eye roll)


tall and fast but not much upside down

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